برمجة WebVR باستخدام إطار A -Frame

Alison Review
الموقع
Online(رابط الدورة)
التاريخ
عند الطلب
أقسام الدورات
نظم معلومات و تكنولوجيا
الشهادة
Yes(Course Certificate )
اللغة
الإنجليزية
رسوم الدورة
(التحقق من صفحة الدورة لآخر سعر) 1.68 دولار أمريكيعدد الحضور
غير محدود
المهارات المكتسبة
- Explain the concept of WebVR
- Explain how to make the scene interactive in A-Frame
- State the purpose of animation in A-Frame
- Recall the manner of implementing a video sphere
- State the functions of the skybox effect
اسم مقدم الدورة | Alison |
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مجالات التدريب |
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موقعك الإلكتروني (URL) | https://alison.com/ |
حول المزود |
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Virtual reality encounters are becoming increasingly relevant, not only for entertainment purposes but for real-life simulations that help in education and training. This WebVR Programming Using A-Frame Framework course will support web developers and anyone willing to learn virtual reality development to create a virtual reality website for mobile phones. This course begins with an introduction to the A-Frame. Discover how to set up the A-Frame scene for VR development, build a box, and the three types of transformation: positioning, rotating and scaling objects on the scene. Learn how to set the box position on the scene, rotate and scale it to fit in it, and apply textures to make it look far more realistic. Next, we will show you how to add animations to the box on the scene and make the box interact with the scene. Investigate how to apply lighting to the object and implement the skybox effect to make the scene look more realistic.
This course will teach you the importance of loading models from an external source and shows you how to load models into the A-Frame scene. Next, you will learn the various methods of loading images and videos into the background. Then, we will introduce you to the video sphere and explain how to implement the video sphere into a scene before letting you investigate how to draw plane objects and implement 2D plane objects into the A-frame scene. Finally, we will show you how to load different things into the A-Frame scene.
WebVR is an open specification that makes it possible to experience virtual reality in your browser. The primary purpose of WebVR is to enable applications to interact with virtual reality devices or to allow browsers to interact with virtual reality devices. This course on Alison will equip you with first-hand knowledge of WebVR development using the A-Frame framework. Learn how to set up an A-frame framework, build and transform objects, apply animations and lighting to the scene, load models and images, and finally load videos to the A-Frame scene.